Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Sorcerers are like the wind they can stand in front of you and one second later behind you. On the battlefield they are fearful enemies and even the aragwaithi throw a carefull eye on them mostly from a prefered distance of a hundred feets.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Wizard |
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Advances to: | |
Cost: | 68 |
HP: | 40 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | BM Aragwaith Sorcerer |
Abilities: | cures, heals +8, teleport |
staff impact | 13 - 2 melee | ||
mage-bolt fire | 15 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 90% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 40% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |